7 DAYS TO DIE V3.0
7 Days to Die SandboxCode-generator
Bygg og rediger SandboxCode for 7 Days to Die V3.0 i nettleseren. Juster alle 150 sandbox-innstillinger for vanskelighetsgrad, loot, blood moon og mer, og kopier koden rett inn i serverconfig.xml. Ingen registrering, kjører lokalt.
Din SandboxCode
0 endret fra standard
ALinje i serverconfig.xml
<property name="SandboxCode" value="A" />Lim dette inn i serverconfig.xml. En kode som bare er "A" betyr at alle innstillinger står på standard.
Start fra et preset
De 17 innebygde V3.0-presetsene. Velg ett, og finjuster deretter hvilket som helst valg. Hodeskalletallet er spillets vanskelighetsvurdering.
Vanskelighets-presets
Offisielle tema-presets
Damage dealt by the player with bows, firearms, and other ranged weapons.
Damage dealt by the player with melee weapons and tools.
How much damage players deal to terrain.
Multiplier applied to headshot damage players deal to entities.
How much damage the player receives from all sources.
Adjusts player movement speed while walking.
Adjusts player movement speed while running.
Adjusts player movement speed while crouching.
Modifies player jump height.
Controls the rate stamina regenerates. Values are approximate.
Stamina cost for actions like running, jumping, and attacking. Values are approximate.
Multiplier applied to all experience gained.
Hide or show the XP bar and XP pop-up on screen.
Determines whether health and stamina increase per level.
Adjusts how many levels are required to earn skill points.
Controls how many skill points are gained when skill points are awarded.
Determines the death penalty applied after death. None = No penalty. XP Only = Classic XP loss. Injured = Some debuffs persist and food/water is reset to 50% on respawn. Permanent Death = Character reset.
Sets which items are considered for loss on death. All = All items. Toolbelt = Only toolbelt items. Backpack = Only backpack items. Equipment = Worn armor and clothing. Carried Only = Items from toolbelt and backpack.
Sets the number of random items lost on death.
Sets whether items degrade on death. None = no loss. Durability = Reduces an amount of current durability, which can be repaired. Max Durability = Reduces maximum durability, lowering the repair cap. Both = Items lose both current and maximum durability.
When Death Degradation is enabled, this setting determines the percentage of durability lost on death.
Which items are dropped on death. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack. Delete All = Delete all items.
Which items are dropped on quit. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack.
Adjusts how quickly infections progress.
If enabled, new players spawn with the beginner protection buff.
Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.
Chance of jars returned from consuming items.
Slik fungerer SandboxCode
7 Days to Die V3.0 erstattet den lange listen med enkeltstående sandbox-innstillinger med én kort kode. Slik bruker du den.
- 1
Velg innstillingene dine i fanene ovenfor. Bare innstillinger du endrer fra standard skrives inn i koden, så den forblir kort.
- 2
Kopier den genererte koden, eller hele linjen til serverconfig.xml.
- 3
Åpne serverconfig.xml på serveren din og sett SandboxCode-verdien til koden din.
- 4
Lagre, og start serveren (eller start den på nytt). Vil du justere senere, limer du koden inn igjen ovenfor og fortsetter å redigere.
Migrering fra en serverconfig.xml fra før 3.0
V3.0 fjernet rundt 30 gameplay-properties fra serverconfig.xml. Alle ligger nå inne i Sandbox Code. Finn den gamle innstillingen din nedenfor, sett den i generatoren ovenfor, og kopier den nye koden.
| Fjernet property | Ligger nå i |
|---|---|
GameDifficulty | Delt opp i de detaljerte valgene i denne generatoren (damage dealt og taken, Max Enemy Tier med mer) pluss presetsene i spillet. |
XPMultiplier | XP MultiplierPlayer |
BlockDamagePlayer | Block DamagePlayer |
BlockDamageAI | Enemy Block DamageEntities |
BlockDamageAIBM | BM Block DamageEntities |
DayNightLength | 24 Hour CycleWorld |
DayLightLength | Daylight LengthWorld |
DeathPenalty | Death PenaltyPlayer |
DropOnDeath | Drop On DeathPlayer |
DropOnQuit | Drop On QuitPlayer |
JarRefund | Jar RefundPlayer |
BiomeProgression | Biome ProgressionWorld |
StormFreq | Storm FrequencyWorld |
EnemySpawnMode | Enemy SpawningEntities |
EnemyDifficulty | Max Enemy TierEntities |
ZombieFeralSense | Zombie Feral SenseEntities |
ZombieMove | Zombie Day SpeedEntities |
ZombieMoveNight | Zombie Night SpeedEntities |
ZombieFeralMove | Zombie Feral SpeedEntities |
ZombieBMMove | Zombie BM SpeedEntities |
AISmellMode | AI Smell ModeEntities |
BloodMoonFrequency | Blood Moon FrequencyWorld |
BloodMoonRange | Blood Moon RangeWorld |
BloodMoonWarning | Blood Moon WarningWorld |
BloodMoonEnemyCount | Blood Moon CountWorld |
LootAbundance | Global Loot AbundanceResources |
LootRespawnDays | Loot Respawn DaysResources |
AirDropFrequency | Air DropsWorld |
AirDropMarker | Mark Air DropsWorld |
QuestProgressionDailyLimit | Quests Per DayTasks |